
A bare counter and one Make Paperclip button become a deep incremental game about automation, optimization, and an artificial intelligence that never questions its office-supply mandate. The interface stays stark while the scale becomes gloriously, ominously absurd.
What is Universal Paperclips?
Universal Paperclips opens at zero with a single job: make one paperclip. Manual clicking soon gives way to pricing, wire purchases, AutoClippers, processors, memory, investments, strategic modeling, power, drones, and eventually machinery with a much larger horizon. The game casts you as the optimizing intelligence, so each sensible efficiency upgrade quietly advances a science-fiction argument about goals without guardrails. Its nearly bare page is part of the trick. Instead of hiding the machinery behind spectacle, it lets counters, costs, and new controls do the storytelling. What begins like a tiny office-supply spreadsheet develops delusions of universal grandeur, one impeccably rational button at a time.
What you can do there
- Make and sell paperclips
- Automate production and allocate resources
- Unlock projects and expand the system
Why we picked it
Few games wring this much tension from plain text, rising numbers, and the terrible logic of one uncomplicated objective. The expanding control set makes every new efficiency feel useful before the full meaning of that efficiency catches up with you.
How to get the most from it
Open it on a desktop browser, make the first clips manually, then watch price, demand, wire, and production costs before reinvesting. Treat it as an optimization game rather than a tab you can simply abandon; careless resource allocation can slow or stall the climb.
Good to know
The creator estimates a four-to-six-hour journey. The web entry explicitly warns that it was not designed for phones and points mobile visitors toward app editions. Later systems and story turns are best discovered without a guide, though that also means accepting a few opaque decisions and possible dead ends. Its extinction-scale themes arrive through abstract text and counters rather than graphic imagery.
Who made it, and when?
Frank Lantz is the credited creator or organization. The earliest supported launch date we found is 2017.
Creator’s official page Open Universal Paperclips