恋しい日本海 is Renkon's short Japanese-language Bitsy journal about memories of living in Niigata beside the Sea of Japan. The lo-fi browser piece sits between interactive fiction and a digital diary, using a compact format for a subject much larger than its pixels. An official English counterpart is linked directly from the page.
What is 恋しい日本海?
Nice Gear Games presents this as a released HTML5 interactive-fiction piece made with Bitsy, tagged for atmosphere, lo-fi imagery, magical realism, narrative, and single-player play. Its creator, Renkon, describes a broader practice of making Bitsy journal entries; the English counterpart frames this one as a memory of being in their twenties and living along the Sea of Japan. That journal context matters. The work is not trying to build a vast fictional universe so much as preserve a particular place and phase of life in a walkable little container. The Japanese page and English version are separate builds rather than an on-page language switch.
What you can do there
- Move through a Japanese-language memory of Niigata and the Sea of Japan
- Open the linked English counterpart when needed
Why we picked it
A personal memory can feel oddly sturdy when rebuilt from tiny rooms, short lines, and a deliberately limited palette. This piece turns nostalgia into somewhere you can briefly inhabit. The result is intimate without becoming elaborate, and its paired Japanese and English editions make the remembered coastline approachable from two directions.
How to get the most from it
Open the Japanese browser build and give its short scenes time to breathe. If you need English, use the clearly linked counterpart rather than hunting for a language toggle inside the piece. The English listing documents keyboard input and a session lasting only a few minutes.
Good to know
The main destination is in Japanese; the English edition lives on a separate linked page. It is a short, single-player Bitsy journal, not an action game. Touch controls, audio behavior, accessibility options, and exact scene-for-scene parity between versions are not documented.
Who made it, and when?
Renkon is the credited creator or organization.
Creator’s official page Open 恋しい日本海