Midnight Transmission turns a neighborhood bike ride into a paranormal surveying job. Pedal through the dark, take directional scans from different positions, lock three bearings onto your map, then collect the revealed alien transmitter before the men in black catch up.
What is Midnight Transmission?
The clever bit is that finding the objective is the objective. You are not following a glowing quest arrow; you are building one from intersecting bearings while Ben's friends wait back at base. Repeated direction input adds speed, the opposite direction brakes, and the map becomes both your instrument panel and your likely source of wrong turns. The result has the compact confidence of a good jam game: one readable mechanic, a bit of midnight conspiracy, and just enough pursuit to make geometry feel illicit.
What you can do there
- Ride a bicycle through town
- Scan and lock bearings onto a map
- Collect alien transmitters while evading agents
Why we picked it
Few tiny games make triangulation feel this story-shaped. The scanning mechanic, bicycle movement, and kids-versus-authority setup reinforce one another, so even a simple map exercise carries a scrappy late-night adventure mood.
How to get the most from it
Move with WASD or the arrow keys, press the same direction again to speed up, and use the opposite direction to brake. Tap M for the map, scan with left and right, then press Space to lock a bearing. Move before taking another reading; three locked lines reveal the transmitter.
Good to know
This is a keyboard-driven HTML5 Godot game built solo in 48 hours for Ludum Dare 59. Community reports praise its mood and audio but flag map orientation, the required third scan, speed cues, collision range, and restarting after capture. The current build was not executed here, so those reports may not match later changes.
Who made it, and when?
Hawkhelm is the credited creator or organization.
Creator’s official page Open Midnight Transmission