
Lyer is a compact colour-switching puzzle platformer built around one slippery question: which version of the level is solid right now? Touch a clone, change state, and thread an arrow-key route through four colour stages.
What is Lyer; are your eyes lying??
The page describes ten levels, each divided into four colour stages. Movement uses the arrow keys, while contact with another clone changes your colour and, with it, the layer you must navigate. That turns a simple platforming route into a small logic problem: progress depends on where you switch as much as where you jump. Contemporary jam players reported plenty of trial and error, quick respawns, tiny platforms, and a minimalist retro look. The result is less a long campaign than a pocket-sized obstacle box that keeps changing which floor it believes in.
What you can do there
- Move with the arrow keys
- Touch clones to change colour
- Traverse four colour stages per level
- Learn routes through repeated attempts
Why we picked it
Its core trick is legible in a sentence but flexible enough to carry a set of levels. The 2018 Pre-Indie Game Jam audience rewarded that economy: the entry placed first for both Fun and Theme and second overall after 18 ratings.
How to get the most from it
Start with the arrow keys and watch the clones as carefully as the platforms. When a route fails, use the quick restart as information: note which contact changed your state, then revise the order instead of simply jumping faster.
Good to know
The page still labels the project in development and lists keyboard-only input. A period developer comment says WASD was not added to that version. Because colour is functional rather than decorative, the game may be a poor fit without clear colour separation; current accessibility, browser support, sound, and completion behavior were not tested.
Who made it, and when?
Adamnations and Adam de Jong is the credited creator or organization.
Creator’s official page Open Lyer; are your eyes lying?