Infini-Skate removes the skater and hands you the board itself. Push and lean on the ground, then split roll, pitch, and yaw across separate keys in the air. The result is a small browser sandbox built around learning an intentionally odd control language.
What is Infini-Skate?
Most skating games hide a lot of board physics behind a trick button. Infini-Skate points at the board and says: you handle it. Ground movement uses one pair of keys for pushing and another for leaning; once airborne, three more pairs rotate the deck along different axes. There is an open space to cruise, a movable start position, and a reset key for the inevitable experiments in accidental sculpture. Its appeal is not a polished career ladder but the slow click of many awkward inputs becoming one deliberate landing.
What you can do there
- Push and lean the skateboard
- Rotate the board across three axes in the air
- Move and reset the starting position
Why we picked it
The direct-board premise is a wonderfully stubborn twist on familiar skating controls. It turns a casual browser session into a small coordination exercise, with enough freedom to make an ugly half-flip feel like useful progress. The board is both vehicle and puzzle piece.
How to get the most from it
Begin exactly as the project page suggests: stay small. Use W or S to push and A or D to lean, then try only one aerial axis after a jump. Add Q and E for roll, the left and right arrows for pitch, and the up and down arrows for yaw as your hands settle in. Left Shift moves the start position; R returns you there.
Good to know
This free Godot-based HTML5 project is marked in development. Its control list occupies most of the keyboard, and the current page does not document touch, controller, remapping, or accessibility options. The 3D movement and rapid board rotation may also be uncomfortable for motion-sensitive visitors.
Who made it, and when?
DJazzy is the credited creator or organization.
Creator’s official page Open Infini-Skate