Experiments & Simulations

To Build a Better Ballot

A voting-systems explainer that lets the ballot rules wobble the little simulated world before they wobble a real conversation.

To Build a Better Ballot website homepage screenshot
Site Stumble field capture of To Build a Better Ballot, reviewed August 17, 2026.

To Build a Better Ballot is Nicky Case's interactive guide to alternative voting systems. It uses simplified scenarios and a sandbox to make ballot rules visible: change the setup, compare the result, and notice how the same group can produce different outcomes under different counting choices.

What is To Build a Better Ballot?

To Build a Better Ballot is a useful antidote to arguing about voting systems entirely in nouns. Instead of asking you to memorize a glossary, it presents alternative ballot rules as models you can explore. The central idea is modest but powerful: the way a group records and counts preferences can shape the outcome, so a voting system is not just paperwork around a decision. The destination describes itself as an interactive guide to alternative voting systems, and its own page includes a sandbox mode for trying scenarios. Independent material from The Long Now Foundation identifies it as a 2016 interactive work by Nicky Case. That context matters because the guide is best approached as an explainer, not a decree. A model can reveal a pattern, surface a tradeoff, or make a disagreement easier to state clearly without deciding every question about real elections. The public-domain and open-source release also makes it a flexible teaching object for people who want to examine or remix its ideas. This profile did not play through its current interactions, so the exact sequence and sandbox controls are unknown. The appeal survives that gap: it gives a complicated civic-design question something rare and useful, a chance to be poked, rearranged, and questioned in public.

What you can do there

  • Compare voting systems
  • Explore model scenarios
  • Use the sandbox

Why we picked it

Voting systems are often discussed as if the names alone settle the argument. This guide creates room for a better kind of curiosity: what assumptions does a rule make, what patterns does it produce in a simplified model, and what tradeoffs are being accepted? That is a more interesting starting point than a slogan and considerably kinder to the humble ballot.

How to get the most from it

Work through the guide in order before opening the sandbox, so each scenario has some context. Change one condition at a time and compare the outcomes rather than trying to crown a winner immediately. Keep the examples in their proper scale: use them to frame questions and vocabulary, then consult current, jurisdiction-specific sources for real election rules and decisions.

Good to know

This is an educational interactive model about voting systems, not legal advice, an election-administration tool, or a complete prediction of real-world outcomes. Simplified simulations can illuminate a tradeoff while leaving out important factors such as local law, ballot design, administration, voter behavior, and political context. The current interactions, controls, accessibility features, audio, performance, and device support were not tested for this profile.

Who made it, and when?

Nicky Case is the credited creator or organization.

Creator’s official page
Reviewed by Site Stumble editorial

Last editorial review: August 17, 2026. Our notes combine direct observation, first-party information when available, and independent research.

Read our methodology
Open To Build a Better Ballot