Weird & Wonderful

Squishy billiards

Daily pool gets gooey when matching balls merge mid-shot

Squishy billiards website homepage screenshot
Site Stumble field capture of Squishy billiards, reviewed August 22, 2026.

Squishy Billiards serves one compact pool puzzle each day, then replaces rigid cue balls with elastic blobs that combine by color. The goal is simple—clear the solids in as few shots as possible—but spikes, merging, checkpoints, and score sharing give each rack more mischief than a standard table.

What is Squishy billiards?

The front page puts the Daily Rack first and labels it with a date and running number. Its instructions are pleasingly short: drag to aim, release to fire, pocket every solid, and bump similar colors together when one larger target is easier to manage. Matching blobs become heavier, while spikes can undo that tidy plan by splitting them apart. Beyond the daily board, Challenge Mode is presently marked locked, community levels are listed as coming soon, and the custom map editor is described as an alpha reached through the game's Discord. The result is a score-chasing puzzle with pool-table instincts and the consistency of gelatin.

What you can do there

  • Aim and release shots to sink the solid balls
  • Merge matching-color balls
  • Compare and share daily scores

Why we picked it

The merge rule gives an immediately legible game a distinctive tactical wrinkle: a collision can simplify the table instead of merely changing two trajectories. The numbered daily format keeps the commitment small, while checkpoints and shareable shot summaries give careful runs a reason to matter after the final ball drops.

How to get the most from it

Open the Daily Rack, drag backward from the ball to set direction and power, then release. Look for same-color pairs that can be joined before you chase difficult pockets, and treat spikes as hazards that can break a merged ball apart. Finish the table before comparing the shot count or copying the emoji recap.

Good to know

The game is free, though the page asks ad-blocker users to whitelist it and its privacy policy names analytics and advertising services. Email-code sign-in is optional; signed-in usernames and game statistics may appear publicly. The main game is described as family-friendly, but community-made levels were not reviewed, and the current page still labels Challenge Mode as locked.

Who made it, and when?

James O'Halloran is the credited creator or organization. The earliest supported launch date we found is July 6, 2026.

Creator’s official page
Reviewed by Site Stumble editorial

Last editorial review: August 22, 2026. Our notes combine direct observation, first-party information when available, and independent research.

Read our methodology
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