
Infinite Forest is an old-school browser screensaver with one gentle intervention: tap an arrow key to point its heroine in a new direction, then watch her keep walking. The misty top-down woods generate an endless drift, while roaming slimes add a small collision game and a running tally. It is calm by design and slightly wonky by honest admission.
What is Infinite Forest?
A small heroine sets off through fog and trees without waiting for a quest marker. You can steer her with the arrow keys, but when she bumps into an obstacle she is meant to find another route on her own. Slimes turn the stroll into the softest possible hunt: collide with one to defeat it, and a counter appears after the first encounter. The creator describes Infinite Forest as both a simulation and a screensaver, which fits its loose rhythm better than calling it a conventional game. It was made for a 2014 procedural-generation jam in HTML5 with Phaser, and the page keeps its seams visible. Trees overlap, creatures may spawn above or below them, and defeated slimes can make undignified exits. The roughness feels less like a trap than a trail sign telling you exactly what kind of tiny experiment you have wandered into.
What you can do there
- Watch a heroine wander through a misty forest
- Use arrow keys to change her direction
- Collide with slimes to increase a counter
Why we picked it
Infinite Forest finds a sweet spot between doing and daydreaming. One keypress can redirect the scene, yet the walker does not need constant supervision. Its endless procedural premise, misty mood, and openly listed bugs make it feel like a handmade digital terrarium that occasionally grows a slime problem.
How to get the most from it
Let the heroine walk for a moment before tapping an arrow key to change course. If a slime appears, guide her into it and watch for the counter in the top-left corner. There is no documented finish line, so treat it as a short ambient pause or leave the woods roaming while you do something else.
Good to know
The creator documents overlapping trees, awkward spawn layering, and strange slime knockback, so visual glitches are part of the current build. The embedded game, sound, long-session stability, mobile behavior, and accessibility support were not executed during this check. The tree art is described as Zelda-inspired, and external image assets remain pending review rather than approved for reuse.
Who made it, and when?
pancakecity is the credited creator or organization. The earliest supported launch date we found is 2014.
Creator’s official page Open Infinite Forest