Funny & Pointless

Channel Chasing 9000

A channel-surfing rhythm gag that turns procrastination into a six-digit boss fight.

Channel Chasing 9000 website homepage screenshot
Site Stumble field capture of Channel Chasing 9000, reviewed October 19, 2026.

Channel Chasing 9000 drops you in front of an antagonistic television and asks you to defeat boredom by enduring its strange lineup. The short Unity jam game wraps pixel sprites, music, animation, screen shake, and a comically huge procrastination counter around the familiar act of hunting for something worth watching.

What is Channel Chasing 9000?

There is something beautifully self-defeating about curing boredom by committing to more television, and Channel Chasing 9000 builds its whole joke around that loop. Its set appears to be less a passive screen than a small rhythm machine: odd channels flicker through, counters crawl, music supplies momentum, and the television pushes back. Player reports mention a knife-wielding squirrel channel, Chicago-flavored sprites, a score message that can arrive without explanation, and a procrastination target high enough to make completion feel like folklore. That fuzziness suits a game made for BAD JAM, where releasing a scrappy idea mattered more than sanding every edge flat.

What you can do there

  • Watch and react to a lineup of strange television channels
  • Push back against a six-digit boredom or procrastination counter

Why we picked it

Channel surfing is normally the absence of a decision. Turning it into a compact score chase gives the gesture a silly purpose, and the combination of pixel television, rhythmic energy, and an absurdly stubborn counter makes this more than a fake-remote joke.

How to get the most from it

Launch the browser build and watch the television, counters, and score feedback for clues about progress. Sample several channels, give the rhythm and visual reactions time to register, and expect the route to a win to be intentionally murky. The surrounding page does not document controls, so the on-screen prompts must carry that job.

Good to know

This is a released, short Unity browser game from a February 2026 jam. Player feedback praises the music and animation but also describes unclear score triggers and a very large procrastination target. Screen shake is reported; control scheme, ending conditions, captions, volume settings, mobile support, accessibility options, save behavior, and reduced-motion support remain unverified.

Who made it, and when?

Zach-Kolman and Metroixer is the credited creator or organization. The earliest supported launch date we found is February 22, 2026.

Creator’s official page
Reviewed by Site Stumble editorial

Last editorial review: October 19, 2026. Our notes combine direct observation, first-party information when available, and independent research.

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