
Annoying People puts grumpy Dave in a crowded retro maze and asks you to keep everybody else at arm's length. Keys open doors, a collapse countdown keeps the joke tense, and the whole setup turns social avoidance into a compact puzzle chase.
What is Annoying People?
Dave's problem is not monsters, treasure hunters, or ghosts. It is people. The page introduces a maze game built around preserving his dwindling calm while a health readout and a countdown track the approaching crisis. Keys are explicitly tied to opening doors, while tranquilizers appear as another resource whose exact behavior is left for play. The creator describes ten labyrinths, so the one-joke premise has room to tighten its corridors before Dave finally gets some peace.
What you can do there
- Guide Dave through crowded mazes
- Collect keys to open doors
- Avoid other characters
Why we picked it
The mechanics and punchline point in the same direction: find a route and avoid absolutely everyone. That specificity gives a tiny maze game more personality than a generic retro skin, and the visible status labels make Dave's bad day part of the interface rather than decoration.
How to get the most from it
Use the keyboard on desktop or the listed touchscreen controls on a phone. Prioritize keys when a route is blocked, keep an eye on the collapse countdown, and treat open space as breathing room rather than wasted movement.
Good to know
The creator's release page lists English, keyboard, touchscreen, and smartphone support, and credits sound as part of the game. Playback, volume, flashing, accessibility behavior, and the exact role of tranquilizers are not documented clearly enough to promise.
Who made it, and when?
Miguel Feraso Cabral is the credited creator or organization.
Creator’s official page Open Annoying People